“There is no
substitute for parents”, for it is the parents’ influence—for good or bad—that
forms the child’s character and this phenomenon becomes more pronounced when
families are disrupted by newer technologies.
**
At times
you come across gentle cab-drivers who are adept at drawing you into a nice
conversation. Last evening, tucking into an Ola cab, I turned on the music… and
as Kishore is cracking his vocal chords to drawl … Koi hum dum na raha koi
sahara na raha (no soul-mate
exists anymore nor is there any support) /…/Shaam tanahaai ki hai aayegi manzil kaise (in this lonesome evening
how am I to find my destination)… the driver having pulled onto the highway,
holding the wheel in one hand, coolly posed a question: “Shaeb, what is this blue whale? They say it’s a game but then why
a game to lead to death?” Floored by it, I had no alternative but to confess my
ignorance.
Bugged by it, coming to the office next
day, straight went to my young ‘gadget-aapajan’ and asked her to tell me
all about the bizarre ‘Blue’. Staring at me in surprise, and of course, holding
her quizzical smile back, said: it’s an online game. This game of 50 days preys
on teens. Its curator gives each participant a set of escalating challenges to
perform. It begins with the curator asking the teen: “Carve a razor ‘f57’ on
your hand, and send a photo to curator”. On producing the evidence, he would be
asked to “wake up at 4.20 a.m. and watch psychedelic and scary videos that
curator sends him”.
As the participant thus advances to the
next stage, he would be asked to execute and report back weird acts like: “Cut
your arm with a razor along your veins, but not too deep, only 3 cuts, send a
photo to the curator; Draw a whale on a sheet of paper, send a photo to
curator; If you are ready to ‘become a whale’, carve ‘YES’ on your leg. If not,
cut yourself many times (punish yourself); Task with a cipher; Carve ‘f40’ on
your hand, send a photo to curator; Type ‘# i_am_whale’ in your VKontakte
status; You have to overcome your fear; Wake up at 4:20 a.m. and go to a roof
(the higher the better); Carve a whale on your hand with a razor, send a photo
to curator; Watch psychedelic and horror videos all day; Listen to music that
‘they’ (curators) send you; Cut your lip; Poke your hand with a needle many
times; Do something painful to yourself, make yourself sick; Go to the highest
roof you can find, stand on the edge for some time; Go to a bridge, stand on
the edge; Climb up a crane or at least try to do it; The curator checks if you
are trustworthy; Have a talk ‘with a whale’ (with another player like you or
with a curator) in Skype; Go to a roof and sit on the edge with your legs
dangling; Another task with a cipher; Secret task; Have a meeting with a
‘whale’; The curator tells you the date of your death and you have to accept
it; Wake up at 4:20 a.m. and go to rails (visit any railroad that you can
find); Don’t talk to anyone all day; Make a vow that ‘you’re a whale’; Every
day (from task 30-49) you wake up at 4:20 a.m., watch horror videos, listen to
music that ‘they’ send you, make 1 cut on your body per day, talk ‘to a whale’,
and finally ‘Jump off a high building. Take your life.’”
Now, hearing her recital of the acts, I
could not but blurt out: “Which boy/girl would be volunteering to undertake
these scary deeds?” “That is the hitch”, coolly replied my gadget-wizard: “the
game is goading vulnerable youngsters into it and finally to kill themselves”.
“Hey! Even if one is goaded into it, won’t you think he or she being through a
few of these senseless tasks would naturally roll out of it?” “Yes, if only…
but the curator/hacker threatens to kill him/her [participant] and his/her
family. So, once, entered, he/she had it.”
“Oh! my god, it is really scary.
Something needs to be done immediately. Then, what the hell the government is
doing?” screamed I. Reassuringly, my friend said: “Yes, our government has
already directed internet platforms such as Google, Facebook, WhatsApp,
Instagram, Microsoft, and Yahoo to immediately remove any links leading to the
game. But the question is: will it stop it? For, it’s not a downloadable game,
application or software. So, nothing much can be achieved by banning it. Being
a social media phenomenon, it enters social media networks from secretive
groups, and unless social media entities where the relevant hashtags associated
with the game are through get in on the act, I am afraid, it may go on.”
A little alarmed by what she said, I
stammered: “You mean there is nothing much that one could do to protect the
kids from the onslaught of this game!” “Oh! No, that’s not what I mean.” She
hastened to say, “I only mean that banning is not the answer. The real answer
lies with parents. They have to actively do what they alone can do to save
their children from the jaws of the game.” “Like what”, is my immediate
question.
Oh! she appears to be fully loaded with
the answers: “Look, we are passing through a change in the patterns of family
life. Earlier it was a self-contained unit. Girls and boys learned the tricks
of living from their mothers and fathers. Importantly, they found engaged in
one or the other family activity that was challenging and rewarding—it made
them feel important too. Along with these skills, children acquired a set of
goals and a sense of morality from their immediate role models: parents. But
today, fathers are working far from them and only see them in weekends. Mothers
too, having given up their traditional roles, spending much of their time away
from home. With the result, children are drifting off like a rudderless boat.”
Stopping at it for a while and looking
into my eyes, perhaps to check if I am with her or not, she then landed right
on the problem: “See, it’s at the age of 13-14 that every boy and girl enters
the stage of sexual maturation: adolescence. Physical changes in the body have
a tremendous effect on their total personality. It is the time when they
abandon childhood dependencies and ways of life so far lived, of course, for
good. But this does not come without a conflict and confused feelings:
moodiness, loneliness and self-doubt rule the rostrum. Boys enter the ‘gang’
stage: full of adventurous play and fantasy, become secretive about life
outside home. Girls behave either as ‘tom boys’ or like ‘little woman’—‘Ma! periods kya, aate rahata hai’.
They swing between dependence and back;
fearful one day, over-confident the next day; moody, conservative,
oversensitive, never quite sure what one wants—often as though wanting quite
opposite and irreconcilable things. That way, the child is still unstable,
moody, unpredictable, battling with adult authority and with himself. Over it,
today children are expected to succeed in every act of them. He/she soon
realizes that success wins acclaim and failure invites reproach. A child who
cannot meet parents’ expectations begins to lose his self-confidence, loses the
feeling of self-worth. This mad competition tends to land the children in
depression. Even they may feel alienated.”
Grasping for breath, I whispered, “Oh!
My god, you sound so terrifying. You mean to say… teenagers too suffer from
depression? Before you answer that let me first ask you one question that is
bothering me since sometime: See, net
is after all anonymous, right? One doesn’t know who the game’s Administrator
is, nor do Administrator know who the player is… except IP addresses? And, I am
sure, this is well known to the teenagers too, right? Then, how to believe that
these smart kids are trapped into this dirty game of suicide by mere threats? You
know… I am just not able to stomach this! You must answer me this first.”
“Hum! You have a point there! That could
have been one of the reasons why the psychologists, reacting to the suicidal
deaths, wondered, if the game per se is the drive behind the suicidal
deaths. Perhaps, they mean that the root
cause lies elsewhere: their frustration, or disenchantment with life,
or alienation, their low esteem that craves for peer approval, being a teenager
eager to take risks that make them feel as though they are a part of something
that is bigger than themselves, or a mere act of seeking fun with the gadgets
not fully realizing where it could lead…it could be anything that even the boy
or girl do not know of. Here, it is important to note that India is ranked
among the top 10 nations with a high suicide rate. That aside, the rates of
undetected depression, particularly among the teenagers are said to be high in
the country. These underlying realities force the nation as a whole to exercise
more caution when reports of ‘Blue Whale’ nature rocks us.”
“Reality being that nebulous, what it essentially
calls for is: parents to consciously lavish their time and ingenuity on child
rearing. They should know where their wards are while away from home, what they
are doing, with whom they are spending, without of course intruding into their
privacy. They must watch for their wards’ ‘gadget-hygiene’, more by practising
gadget-hygiene themselves, rather than by talk. They should keep an eye on the
wards’ net-surfing activities – and mind you, discretely.”
“Parents must talk with children not to
them. Talking to children means telling them how we want things done,
expressing a demand for obedience—for instance, saying: “Don’t waste time on
the net; Oh! no, it’s time for bed, etc.” On the other hand, talking with
children would mean jointly attempting to solve a problem; improving a given
situation—that makes teenagers feel creatively engaged in the family matters …
would feel they too contributed their might for the family. It means sitting
with them to talk over the problem such as Blue whale, letting them express
their opinion and listening to it, and steering them through reasoning out of
the problem. Such talking with them not only make the children feel that they
are very important to their parents but also enables parents to gain ward’s
cooperation to talk out issues that are bothering them and explore ways of
handling them. Remember, cooperation has to be won, it cannot be demanded and
without child’s cooperation nothing can be resolved fruitfully.”
Interrupting her talk, I questioned:
“To talk with the children about Blue whale don’t you think parents need to
know all about it? And today the digital-divide being what it is between
parents and their wards, how effective parents could be in their articulation/reasoning?”
“True, that’s a big challenge! Yes,
they have to necessarily invest their time in learning about technology. And remember
this is not the only challenge: Since adolescents are known to seriously
struggle to come out of the grip of parents, they would resist the intervention
of parents—will not be receptive to any help from parents—no matter how
knowledgeable they are about the latest technology. They may even vehemently
resist their help too. In such situations, parents have to necessarily explore
alternatives. Here, a teacher, or a
close relative like chacha, maama or dada, daadi, etc., may come
handy to act as a coach/role model.”
Taking a deep breath, she stressed: “Finally,
what matters most in overcoming such threats is: how cohesive/harmonious the
family is? If the family is a close-knit unit, even Ma can innocently
ask the ward to explain her about the Blue Whale game if he/she has heard of
it. And as the conversation progresses, she can air her alarm and caution her
children not to fall prey for such temptations.”
“In the same vein, if the family is in
the habit of sitting every evening for a chat over children’s day at school,
etc., parents could easily notice changes if any in the disposition of their
children—can certainly spot the child if overtaken by such moods as sadness,
and if it is persistently noticed accompanied by disruptive behavior that is
interfering in their social activities, interests, homework, etc., Ma, guessing
the problem of the child passing through depressive illness can immediately
seek professional help. Such assembling and free collegial discussions can also
help parents to gauge their children’s net surfing habits too.”
“Oh! my god, it looks as though my
generation of parents were pretty lucky ….
Any way coming to the point, you want to say that parents should trust
their adolescent’s essential goodness and must bear the responsibility for
their adolescent child’s healthy transformation into a matured adult.”
“Yeah! And that said, what I would like the parents to do immediately is:
take a discrete look at the gadgets being used by their wards and ensure that there
are no logins relating to the game and if there be any they may have to seek
the help of cyber-security police for it is said that these links cannot be
deleted by ordinary users. And well before that they have to arrange for immediate
professional counselling to their child to wean him/her away from the game.”
“Yes, that’s more important… thank you for your time and all
…”
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